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Spawn #128

Releases

Jason Wynn, gives an in-depth presentation on the life and death of Al Simmons. Describing Al's past missions, along with other recent events, Jason concludes that a full investigation should be conducted, along with surveillance on the Fitzgeralds. With Nyx's assistance, Al learns to control his "Spawn" half. Twitch, patrolling the streets in hopes of finding Al Simmons, gets his wish granted.

Spawn #129

Releases

Homicide Detective Sam Burke investigates a grisly murder scene where the phrase "Where's Wanda?" is scrawled in blood on the wall above the victim. At the same time, Jason Wynn plays out a scene from Macbeth, as he tries desperately to wash away the blood from his hands and his conscience. Al Simmons finds himself trapped in a game of Russian Roulette with Twitch Williams. Twitch blames Al for destroying his life. As the game comes closer to an end, Spawn teaches Twitch a lesson about life and death.

Spawn #130

Releases

Al Simmons and Twitch Williams head to Boston in hopes of finding Twitch’s son, Max. There they find a house occupied by seven desperate souls... and Max Williams. Twitch and Spawn find that the residents of the house do not appreciate guests and things end with a bang when the ghost, Sally, pulls a gun on Max and Twitch.

Spawn #131

Releases

Spawn and Twitch find Max in a house along with seven other ghosts. After being shot by Sally, Twitch offers his life force to Max. Max refuses to let his father go toward the light. Spawn fights off a demon who claims that the ghost occupants of the house are its food. Spawn finally sends the demon back to Hell and uses his Hell-born powers to revive a near-death Twitch.

Spawn #132

Releases

Spawn comes face to face with the "Where's Wanda" murderer, Jason Wynn. After confronting Jason, Spawn reveals that Jason will pay for his crimes and true justice will prevail. Jason pleads with Spawn, asking forgiveness and begging for his life. As things begin to look grim for Jason Wynn, the Clown exposes what his real reasons where for "helping" Wynn all this time. As Spawn watches, Wynn falls to his apparent death, and Spawn believes that this problem has been resolved. What Spawn doesn't know, is that his problems have just begun.

Spawn #133

Releases

Spawn can feel something is not right. While he knows that Jason Wynn has been taken out of the picture, something far more dangerous has been lurking in the shadows, hiding just out of his view. Two street punks witness first hand the return of the Violator. One doesn't live to tell about it, the second punk becomes the Clown's sidekick, helping the Clown make what was formerly Spawn Alley a little more comfortable. And Nyx comes face to face with a man who has more influence in the depths of hell than most people have been led to believe -- Mammon.

Spawn #134

Releases

Nyx remembers the past and her old friends, Lily and Thea. Curious what her friend Thea is experiencing in Hell, Nyx asks Spawn what Hell is like. Nyx is thrown into convulsions of pain and suffering when Spawn gives her just a taste of Hell's anguish. Realizing that something is wrong in the city, Spawn is led back to his old home. But The Alleys no longer resemble what Spawn is used to. After walking through the "Phlebiac Bros. Pandemonium Circus," Spawn comes face to face with his nemesis, the Violator. Meanwhile, Nyx meets up with Mammon to ask what kind of offer is on the table.

Spawn #135

Releases

"The Phlebiac Bros. Pandemonium Circus" has a brand new addition, "Hellspawn Patheticus." Contained by the Dead Zone, Spawn is put on display and is taught a lesson on just how truly evil and twisted The Clown is. Still troubled by the offer Mammon gave her, Nyx turns to her old friend Lily with hopes that she will help Nyx save Thea's soul. Lily makes it clear that she wants nothing to do with it, stating that the best help she can provide would be to pray for both Nyx and Thea. With his own psyche being invaded by Mammon, Spawn summons the strength to attempt one final escape.

Spawn #136

Releases

Nyx continues her desperate attempt to re-establish the connection with Spawn, when Mammon interrupts. Without revealing any details of his plans, Mammon plays on Nyx’s emotions by showing the pain and anguish Thea is experiencing while in Hell. Still refusing to give in to his mental and physical pain, Spawn awakens to find himself free from the spiritual barriers of The Dead Zone. Determined to put a stop to the Clown’s plans, he makes his way to the center ring of the Clown’s newly formed Demented Circus. Spawn and the Violator face off once again, with a broken Spawn failing to overcome the Violator. As the Violator celebrates his victory, he plants a kiss on his defeated foe while all of Manhattan falls into darkness.

Spawn #137

Releases

The city of Manhattan has become a circus. Fires blaze uncontrollably. Violence erupts. Panic spreads like the plague. The citizens scream beg and plea for somebody to save them from the chaos. Their hero, Spawn, fights gallantly against the Clown’s minions and does his best to save the innocent people of Manhattan from this Hellish anarchy. But how long can one man stand against a force of thousands?

Spawn #138

Releases

Featuring a digitally painted wraparound cover by Greg Capullo. Surrounded by darkness, the citizens of Manhattan are praying for sunrise. The police do what they can to protect the innocent from the onslaught of Clowns, but they lost control of the city a long time ago. Spawn is determined to protect the city from the source of this evil, the thousands of maniac Clowns. To do that, Spawn goes back to his roots with the help of massive munitions and attempts to save a subway car full of civilians. When the people he was trying to save turn against him, a bad situation gets worse as Spawn’s bandolier of grenades transforms the Manhattan subway station into a burial ground. The chaos continues as Al Simmons is left unconscious in the aftermath.

Spawn #139

Releases

Near death, Nyx makes final preparations for her trip into the depths of Hell to save her friend, Thea. With Al Simmons in the hospital after his last encounter with the Clown and the thousand of his minions, his condition goes from bad to worse once Nyx takes away his Hell-born essence. With the powers of a Hellspawn at her whim, Nyx strikes a deal with N'Zzezheaal, a lessor lord of Hell, in hopes of gaining free passage into the 8th level of Hell. Once there, Nyx is determined save her friend. But who or what is going to save Nyx?

Spawn #140

Releases

Searching for a single soul in Hell is not an easy task. One must keep her eyes wide open and instincts sharp. Nyx has learned these lessons in full as she travels deeper into Hell in search of her lost friend Thea. Still trying to grasp the entirety of her recently acquired Hell-born powers, she wanders the plains of Hell in the direction she prays will lead her to Thea. Trying to survive the local residents of Hell may be more than Nyx is prepared to handle, even with a newly formed ally, The Redeemer, by her side.

Spawn #141

Releases

Nyx continues to venture deeper into Hell. It appears to be not the same as it once was. Since Spawn abandoned his throne, Hell has descended into chaos. With the current ruler, Hell has become a police state. Even with the aid of The Redeemer, Nyx may not survive.

Spawn #142

Releases

Set free from the confines of Hell, The Redeemer spreads his wings and enjoys the open sky once more. Now that she has returned from her "rescue mission," Nyx releases Al’s "shadow" from her control and collapses to the ground. In the hospital bed of Al Simmons, a miracle has occurred. Al, once in a complete coma, has been revived. The federal agents who have observed him since his admittance are not nearly enough to stop him. Al and his "shadow" have a couple of scores to settle. And they both plan to deal with the betrayal by Nyx with the utmost urgency. Suddenly remembering his oath to protect Nyx in exchange for his freedom, The Redeemer rushes back to her side. But with Spawn close to exacting his revenge, The Redeemer may be too late.

Spawn #143

Releases

Things have not been what they seem. Spawn, Nyx and The Redeemer have all been playing right into Mammon's hands. Spawn and The Redeemer fight among themselves, with Spawn pinning down The Redeemer and threatening him with his own sword. Mammon reveals to Nyx that she has not only betrayed Spawn, but also been tricked into giving Mammon her connection with the Hellspawn. And it should only be a matter of time before the world finds out what Mammon plans to do with this newfound power.

Spawn #144

Releases

Pinned down by the very Hellspawn he has vowed to destroy, The Redeemer has been beaten. Spawn makes it clear that he wants to make an example as he swiftly cuts each of The Redeemers' wings off. As the final feather falls to the ground, The Redeemer reverts to his human form. Then Mammon interrupts. Wasting no time, Mammon reveals that he has been behind all of Spawn's recent "distractions," and restrains Spawn by using his recently acquired power from Nyx. The game Mammon has been orchestrating is nearing an end. And to ensure the Hellspawn is distracted while Mammon continues with his plans, all of Al Simmons' memories of Wanda are taken and destroyed. Wandering the country, Simmons is left searching for something that he cannot remember.

Spawn #145

Releases

His memories taken from him by Mammon, Al Simmons wanders the countryside hoping to find answers to a question he doesn't even remember. His trip takes him into a bizarre small town that seems to have a certain infatuation with the Devil. The architecture of the town has incorporated the Devil in some way or another: Stained-glass windows, mantles, handrails and doorknockers all contain undeniable Hellish motifs. Simmons comes across a poster for the town's Teind. Uncertain just what a Teind is, Simmons asks the local bed and breakfast owner Ruth about it. She tells him it is a festival that ensures that the town is surrounded by blessings and good fortune. She also explains the devilish décor as a way to ensure that the town's folk are aware that evil is all around them. Simmons finds out the about the town's Teind, its hell-born architecture and the real reasons behind the town's beliefs as he attempts to rescue a little girl from being sacrificed and comes face to face with The Forgotten Ones.

Spawn #146

Releases

Wandering the country in hopes of stopping Mammon and regaining the memories he stole, Al Simmons comes across a small town with a mysterious tradition. In order to ensure the safety of its citizens, the townsfolk have created a Tiend celebration that results in a sacrifice. Feeling his involvement is required, Spawn tries to stop the sacrifice. But his heroic motives result in Spawn coming face to face with The Forgotten Ones. Angelic creations of God, The Forgotten Ones had refused to fight against their creator; nor would they take up arms against their rebel brothers. Because of these actions, The Forgotten Ones were banished, but they also claim another in the tribe: Mammon. Although it could result in the end of their existence, The Forgotten Ones permit Spawn to try and save the sacrifice and stop the Tiend. Upon completing the ceremony, Spawn is able to save the girl. The Forgotten Ones warn Spawn that stopping this sacrifice has only caused a chain reaction and more sacrifices will need to be made.

Spawn #147

Releases

Al Simmons' search leads him into the snow-covered mountains of Minnesota where he is rescued from a snowstorm by a young boy and his family. When a group of hunters is ambushed, Spawn is forced to fight off a small pack of unnaturally large wolves.

Spawn #148

Releases

In the windy city of Chicago, Al Simmons is still struggling to discover Mammon's plan. Determined to stop him, Al searches the city for clues. His search leads him to an old church as well as an old foe. The groundwork of an all-new Spawn and issue 150 starts here.

Spawn #149

Releases

Spawn sifts through the rubble of his life -- broken shards of memory and lost pieces of the past -- in a desperate attempt to find a terrible secret that the fallen angel Mammon has hidden inside of him. As the Hellspawn's searching leads him into unexpected quarters and face-to-face with enemies old and new, he can't shake the feeling that no matter what he does, no matter which path he chooses, he is doing precisely what Mammon wants.

Spawn #150

Releases

While Spawn battles Heaven's bad boy, The Disciple, his greatest enemies are gathering in the pits of Hell. The Grand Inquisitor Thamuz has sworn to uncover Spawn's deepest secret or tear his soul apart trying. Meanwhile, the fate of mankind rests in the hands of a thirteen-year-old boy.

Spawn #151

Releases

Spawn was created to lead the armies of Hell in the war of Armageddon. The only catch is Spawn wants nothing to do with Hell - or Heaven for that matter. Disfigured, homeless and alone, this warrior wanders the shadowy alleys of the world in search of his place in the scheme of things.

Spawn #152

Releases

In the depths of hell Spawn faces torture at the hands of The Grand Inquisitor Thamuz, who has sworn to uncover Spawn's deepest secret or tear his soul apart trying. Meanwhile a thirteen-year-old boy is sent on a simple quest, unaware that the fate of mankind lies in his hands.