It's always a treat to see a comic that leans into the medium, taking advantage of all the myriad ways that you can tell a story with comics. Comics are a storytelling medium with infinite possibilities. You can use a page to show a single moment in time, or break that same single moment down into several panels, viewing it from every angle. Everything's fair in comics, and the best and brightest creators are continually refining and pushing the boundaries of what we expect from comics storytelling.
In JUPITER'S LEGACY 2 #1, Frank Quitely and Mark Millar really indulge themselves. The comic is teeming with superheroes and supervillains, to the point where they glory in the colorful drama of it. Jailbreaks, big plans, secret infiltrations, and tense showdowns—JUPITER'S LEGACY 2 #1 has it all, including one of those fun pages that remind you just what makes superpowers so magical.
Quitely's doing fun things with time on this page, showing Hutch skipping through the panels as he makes his way toward an armored car to free an imprisoned friend. What's cool is how you can see the effect of Hutch's actions in panels where he isn't even present, thanks to Quitely's firm grasp of space and time in comics. Bodies, guns, and debris litter the page as Hutch works his magic, giving you plenty of space to imagine what's happening, but not so much that you have to really work to read the page. It just makes narrative sense no matter how you read it, like how the flash in panel five leads to the bodies in panel six or the bodies stacked against the van in panel seven are the same ones Hutch knocked out in panel four.
We asked Millar and Quitely about the scene, and they shared this:
IMAGE COMICS: Frank, you often use the entire page as a panel unto itself, with characters dancing through the gutters. Can you tell us a little bit about how you two approach designing a page like when Hutch stages a jailbreak in JUPITER'S LEGACY, VOL. 2 #1?
FRANK: It's so long since I read that script, but I think Mark asked for one big panel with Hutch strobing across it, appearing one place after another, but when I was thumbnailing it I found that by dividing the one big background into nine panels I could control the order (time-wise) of how he moves through the page.
MARK: I love a bit of strobing in a fight scene. I've actually written it two or three times in the last few years and artists always duck it (laughs). Maybe it's one of those things that's better in my head than on paper.
JUPITER'S LEGACY 2 #1 is available now.